A · Current
13px · weight 400 · ~3:1 contrast · tight spacing
☀️ Today 📋 Yesterday 📅 Meetings 📬 Updates ✅ Tasks 🧪 CoWork 📁 Appendix
📋 WEDNESDAY, APRIL 8
EXTERNAL
Moonlark Interactive — UX Review Kickoff
9:00 AM · External · 60 min
• Moonlark's new open-world RPG has gorgeous art but players keep getting lost in the tutorial. Classic "beautiful confusion" problem. Jason proposed a contextual waypoint system that doesn't break immersion. Team loved it. Project greenlit.
🎙 Krisp 💎 Yuki Tanaka 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
EXTERNAL
Lena (Velvet Hammer) / Jason (UXIF)
11:30 AM · External · 30 min
Jason to send Velvet Hammer the accessibility audit template by Friday — they want to ship an accessible settings menu before launch.
Lena to share early builds of the new inventory system so UXIF can run a heuristic review.
Both teams to align on a playtest date — targeting last week of April.
🎙 Krisp 💎 Lena Ostrowski 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
INTERNAL
UXIF Team Sync — Jason Is in Trouble
2:00 PM · Internal · 30 min
Ashley reminded Jason — for the third time — to update his CRM notes. Jason promised "this week for real." Nobody believed him.
Jason to stop demoing unfinished prototypes to clients and calling them "directionally correct previews."
Team agreed the morning brief is actually the best thing Jason has ever shipped. Jason was suspiciously emotional about it.
Jason to bring donuts Friday as penance for missing the Monday standup. Again.
🎙 Krisp 💎 Ashley Park 💎 Marcus Webb
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
B · Balanced
16px · weight 450 · AAA contrast · same dark theme
☀️ Today 📋 Yesterday 📅 Meetings 📬 Updates ✅ Tasks 🧪 CoWork 📁 Appendix
📋 Wednesday, April 8
EXTERNAL
Moonlark Interactive — UX Review Kickoff
9:00 AM · External · 60 min
• Moonlark's new open-world RPG has gorgeous art but players keep getting lost in the tutorial. Classic "beautiful confusion" problem. Jason proposed a contextual waypoint system that doesn't break immersion. Team loved it. Project greenlit.
🎙 Krisp 💎 Yuki Tanaka 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
EXTERNAL
Lena (Velvet Hammer) / Jason (UXIF)
11:30 AM · External · 30 min
Jason to send Velvet Hammer the accessibility audit template by Friday — they want to ship an accessible settings menu before launch.
Lena to share early builds of the new inventory system so UXIF can run a heuristic review.
Both teams to align on a playtest date — targeting last week of April.
🎙 Krisp 💎 Lena Ostrowski 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
INTERNAL
UXIF Team Sync — Jason Is in Trouble
2:00 PM · Internal · 30 min
Ashley reminded Jason — for the third time — to update his CRM notes. Jason promised "this week for real." Nobody believed him.
Jason to stop demoing unfinished prototypes to clients and calling them "directionally correct previews."
Team agreed the morning brief is actually the best thing Jason has ever shipped. Jason was suspiciously emotional about it.
Jason to bring donuts Friday as penance for missing the Monday standup. Again.
🎙 Krisp 💎 Ashley Park 💎 Marcus Webb
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
C · Maximum
18px · weight 480+ · near-white text · big targets · blown-out spacing
Philosophy: Prioritize raw legibility over aesthetic. Lighter card surfaces, heavier type, chunky buttons, generous whitespace. If an older reader can scan this at arm's length, it works.
☀️ Today 📋 Yesterday 📅 Meetings 📬 Updates ✅ Tasks 🧪 CoWork 📁 Appendix
📋 Wednesday, April 8
EXTERNAL
Moonlark Interactive — UX Review Kickoff
9:00 AM · External · 60 min
• Moonlark's new open-world RPG has gorgeous art but players keep getting lost in the tutorial. Classic "beautiful confusion" problem. Jason proposed a contextual waypoint system that doesn't break immersion. Team loved it. Project greenlit.
🎙 Krisp 💎 Yuki Tanaka 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
EXTERNAL
Lena (Velvet Hammer) / Jason (UXIF)
11:30 AM · External · 30 min
Jason to send Velvet Hammer the accessibility audit template by Friday — they want to ship an accessible settings menu before launch.
Lena to share early builds of the new inventory system so UXIF can run a heuristic review.
Both teams to align on a playtest date — targeting last week of April.
🎙 Krisp 💎 Lena Ostrowski 🐱 LinkedIn
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper
INTERNAL
UXIF Team Sync — Jason Is in Trouble
2:00 PM · Internal · 30 min
Ashley reminded Jason — for the third time — to update his CRM notes. Jason promised "this week for real." Nobody believed him.
Jason to stop demoing unfinished prototypes to clients and calling them "directionally correct previews."
Team agreed the morning brief is actually the best thing Jason has ever shipped. Jason was suspiciously emotional about it.
Jason to bring donuts Friday as penance for missing the Monday standup. Again.
🎙 Krisp 💎 Ashley Park 💎 Marcus Webb
💬 Get AI Summary 📋 Paste Summary 💎 Publish to Copper